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TRAILER

Core Statement 

"Drunken Boxing" is a 3D platform adventure where players are required to maintain a constant state of hangover, achieved through continuous drinking. The more intoxicated they become, the more points they gather as they progress through levels and attack enemies, all with the goal of achieving a high score at the finish line.

Target Customer

Our target players are young adults , specifically university students l who are of legal drinking age and seek leisure activities that complement their academic and social lives. They gravitate towards  RPGs, adventure , and party games, which not only entertain but also alleviate the stresses of daily life. For them, gaming is a joyful escape that offers both fun and a sense of accomplishment.

CORE GAMEPLAY MECHANICS

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Food & Alchol

Players increase their drunkenness by consuming alcohol, which in turn boosts their attack score. However, if the drunkenness level reaches its  peak, the game will fail. Players can reduce drunkenness and restore health by eating food 
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Drunk Shaking

As the player gets more intoxicated, their walking becomes wobbly, making it harder to control their character's movement. This requires them to be cautious when facing traps and enemies.
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Smashing

Players can hit and destroy enemy property, earning more points and breaking obstacles to progress further.

CONTROL SCHEME

 
 
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MOVE:
CAMERA CONTROL:
PUNCH:
KICK:

GAME FLOW

 
 
 
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GAMEPLAY SCREENSHOTS

 
 
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Inspiration

I'm a Jackie Chan fan who's mainly seen his modern action movies. Watching his late 1970s film "Drunken Fist" made me appreciate this ancient Chinese martial art's unique qualities. While the Chinese gaming market has plenty of martial arts games, they usually center around ancient China. Given the recent UFO news on 2023 summer, I'm considering creating a drunken boxing hero. However, his adversaries wouldn't be fellow martial artists, but rather extraterrestrial beings threatening his city.
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The reason I created this game is based on one of my long-term goals. I've noticed that many aspects of Chinese traditional culture have not been integrated with modern culture and promoted. Unlike Japan, which has made its ninja and samurai cultures known to young people worldwide through their anime and games, I believe that as a Chinese game designer, perhaps I can draw global attention to Chinese culture through my game, such as traditional Chinese martial arts. I believe that exceptional cultural works can always profoundly impact and inspire people with their unique charm and appeal, motivating people to continually create a better and happier life. Games are also a form of media and culture; I believe that outstanding games can convey positive energy to society and even change the world.

LEVEL DESIGN PROCESS

 
Objectives:  Avoiding traps, repelling enemies, breaking obstacles, and reaching the finish line

LV1

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Plot: The alien stole wine and brought it to a yellow building, which player must visit to recover the wine.
Goal: Learn basic Game controll+Go to the target building
Time: Morning

LV2

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Plot: Through surveillance, it was discovered that the aliens had left the building with the wine. They then walked past a mobile phone store and gathered information from a call that the store owner knew the aliens' destination. 
Goal: Go to the mobile store
Time: Midday

LV3

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Plot:The store owner told player that the aliens had headed to the dock. He can provide his car to the players, but the player need to walk to the  garage, which is a few hundred meters away,.
Goal: Go to the Garage
Time: afternoon

LV4

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Plot:Player reach the entrance of the dock and realize that the aliens are transporting the wine to their large spaceship. Player must head to the spaceship to stop the aliens from departing.
Goal: Go to the large spaceship
Time: night

PLAYTEST AND FEEDBACK

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Fox Miao
It is not bad,But I feel dizzy while playing, and the camera should not keep moving with the character's body
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ZiFeng Ding
The high concept of drinking is good, but when I was playing, I didn't feel that the character was drunk, and the visual effect was not enough
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Ethan.C
This is a good prototype, I enjoy this game and it is fun to play. I look forward to the continuation of the game story

SOLUTION

Import and activate a Scriptable Render Pipeline with script

 
I purchased a Scriptable Render Pipeline for drinking effects on the Unity Asset store and used C # Script to start the game and make its value equal to the player's drunkenness level. The higher the drunk value of players, the more severe their drunk effects will be, which not only improves the visual effect but also affects their next action.
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GAME DESIGN DOCUMENT

For More information, Feel free to check out the Game Design Document!

link:

https://docs.google.com/document/d/1y0XZN6b5HqnGFlxhHIQiNKTv4N7Mbn-b6S3KrjZzLcM/edit?usp=sharing
 

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