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Beaver Quest is a puzzle game where you play as a beaver who moves cubes onto pressure plates to collect wood to solve puzzles.
My Roles& Responsibility
I'm the Level Designer in the team.My responsibility is :
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Designed and implemented Level 2
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Designed and implemented Level 3
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Designed the core mechanics, including the moving cube, trigger button, unlock door mechanics.
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Designed and edited the Game trailer.
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Conducted and recorded information for playtest session
My Design:
I am responsible for designing the second level and third level of this game.The goal is to slightly increase the difficulty to reinforce the puzzle-solving mechanics while providing players with more challenging gameplay.
Lv2:

In this level, I introduced two new mechanics for the first time: the red Cube and a wall that requires two Cubes to open. These additions provide players with more challenging gameplay.


At the start of LV2, the pressure plate in front of the player is red, and inside the wall corresponding to this new Cube color, there is a blue Cube. This setup requires the player to locate the new red Cube in order to obtain the blue Cube. This design aims to make players aware of the introduction of a new Cube color in this level, emphasizing its important role in the puzzle-solving process.

Since the blue Cube blocks the player's only path forward, they need to move the blue Cube first to access the red Cube. Afterward, the player encounters a wall that requires two blue pressure plates to unlock.
At this point, the player will once again realize the importance of the red Cube: they need to use the red Cube to unlock the red wall and retrieve the second blue Cube. Only then can they solve the puzzle involving the two blue pressure plates and continue progressing through the level.

After completing this puzzle, my design ensures that players understand the importance of the red Cube as a new puzzle element introduced in this level. At the same time, they are introduced to a new puzzle mechanic: walls that require two Cubes to unlock.

When players reach the second area, they will encounter a new type of puzzle. To obtain the wood, they need to find both a blue Cube and a red Cube to open two separate walls. The purpose of this puzzle is to enrich the variety of challenges in the game while emphasizing the importance of the red Cube. This design aims to make players realize that the red Cube is not only used to access blue Cubes but also serves as a crucial tool for solving puzzles and obtaining essential resources like wood.
Lv3:

In the third level, my design goal is to further reinforce the previously introduced mechanics while making subtle adjustments to provide more challenges. For example, I expanded on the red Cube mechanic by introducing a wall that requires two red Cubes to unlock, adding depth and complexity to the puzzles


Additionally, I designed a puzzle where players must first collect two blue Cubes to unlock a wall that grants access to the red Cube, which is then needed to continue solving the puzzles. This setup adds another layer of challenge and strategy to the gameplay.
TRAILER

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