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TRAILER

CORE GAMEPLAY MECHANICS

CLONE ITEM
Players' special gloves can help them clone some items. Players need to clone items to help them reach platforms they cannot walk to and obtain key cards

TELEPORT MAGNETIC
Players can clone this item and throw it to a place they want to go. Then they can teleport to this place. This teleport magnetic mainly helps players move to the opposite platform

CARD PUZZLE
Players need to find a key card in the level that can open the exit door in order to escape this room and proceed to the next level
CONTROL SCHEME

MOVE
CAMERA CONTROL
CLONE ITEM
TELEPORT
PAUSE
GRAB ITEM
GAME FLOW

GAMEPLAY SCREENSHOTS


THINKING PROCESS
My inspiration comes from an unsolved mystery in China during the Cold War. It is rumored that a scientific expedition team accidentally found a Pisces jade pendant that could replicate any object while traveling to the desert. I think making a VR game that allows players to solve puzzles by copying items would be a very interesting game


LEVEL DESIGN PROCESS
Objectives: Solve the puzzles, get key card to reach the exit door in every area.

Area 1: Clone Construct
Find the correct object to clone
Area 3: Clone Weight Plate
Find the correct object to clone
Area 2: Clone teleport magnet
Find the magnet to clone for teleport
Lobby Level Selector
Area 4: Composite Puzzle
Skillfully use all replicable items
Area 5: Final Level
Skillfully use all replicable items
PROCESS
Draft 1st - focus on player steps

Draft 2nd - more puzzles & information

Final Step Implement in game engine

GAME ART & TECHNOLOGY
SHADER GRAPH

I use physically based rendering (PBR) for my art style. Once I finish modeling, I export textures using a distance painter. In Unreal, I create shaders that enable the use and reflection of these textures, ensuring they have the desired visual effects.
MODELING PROCESS


I use MAYA for modeling, focusing on key items in the game. After modeling, I cut UV and fill textures before importing them into my game.
MODULAR GAME OBJECT

To simplify and manage items in a game, I created an object called "ITEMS." It contains a data table with the name and attributes of each item. By assigning a project name to "ITEMS," its properties, like the 3D model and materials, become associated with the project.
THROW TELEPORT MAGNETIC


To enhance the throwing experience, I developed an acceleration formula for the magnet. It calculates the acceleration only when the magnet leaves the player's hand, based on whether its initial speed exceeds the natural landing speed. This ensures the magnet accelerates during throws but remains unaffected otherwise.
PLAYTEST AND FEEDBACK

This is a good prototype. Keep it up! But I feel dizzy, and adding Joystick teleportation would be better

It's not bad, but it need more prompts and distinguishing what kind of construction box each construction system needs,

it needs some UI. You need to show the player how many times you can clone an object. And once you have cloned an object, the clone needs to look different.
SOLUTION
Add different control function

Because many players who tried out expressed dizziness, I added a second movement method: players can push joystick, and a parabolic curve will appear to select the position they want to move
Add different texture for Cloned objects


I added material to the teleportation magnet, and the player was able to pick up the blue negative electrode at the beginning, while they cloned the red positive electrode
Add HUD UI

I add a HUD for player to see What item are they currently holding and can they clone it or not
Add UI for construction system

I have added a screen to the construction system, which shows which building this system will build
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