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Another Drunk Day

You're drunk again today, how are you going to get home?

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01

High Concept

Player not playing a normal person, but playing as a drunk person all the time.

 

02

PROJECT OVERVIEW

Basic Overview: This is a single player Indie Game,player play as a Drunk

Genre: Indie Game

Target Audience: (Refer to Bartle Types) Achievers, Socialisers

Platform: PC ,ios/Android,

 
 
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03

GAMEPLAY LOOP 

This is the GamePlay Loop show how the Game system

 

04

Controls

Use WASD to Move

Use Mouse to  control camera

 
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05

Narrative Introduction

    You are an ordinary person who likes drinking. You live in a hood. One day you get drunk and you try to come back to your home Will you go back home successfully?

06

Core Mechanic

Player press WASD key to move, because player is drunk, Players avatar  will shake back and forth when walking, so players need to control the keys to balance the walking path

Coins

 
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The scoring prop in the game, players will get score when they pass the coin.

Trap

 

An unknown liquid. If you walk over, you will Slip down, and then you will lose the game

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The enemies in the game don't want drunks in the community, so they will come after you and arrest you when they see you

Police

 

07

Level Design

    I spent some time thinking about level design. I have done fantasy subjects before, and I have never done level design of realism. So it's a challenge for me. After doing some online research and recalling some games I played before, I bought a map of a small town in the unity mall and extracted two streets as the level of the game
   I decided to use gold coins as a reward for players and guide players at the same time. Go in the right direction. I use some common objects in the city as blocks to build roads, such as buses, cars, vending machines and garbage cans.

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08

Coding + Technology

        In order to simulate the characters when they are drunk. After some research, I decided to simulate it mathematically. I found that the graphic mod of sin in the trigonometric function fits my needs, because the graphic of sin is like a wave, switching back and forth between two values. So I chose to refer to Sin in the code, and from now on, the body parts of the characters swayed back and forth in two directions.

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09

Game Play Video

10

About this Game

Thinking process:

    About this project, This is a project of my class. The title of the game requires that the theme of the game is about daily life. No superpower, magic, or high technology can appear in the game. So I fell into thinking. When I had no inspiration, I took a break, opened the photo album of my mobile phone and looked at the previous photos and videos. I saw that my former roommate and I went to a bar one night. When I came back, I recorded The way he was drunk and staggering back to the apartment, he looked hilarious. So I was inspired to make a game about a drunk man coming home

About technology and coding:

    In this project, It's the first time I've used mathematical formulas in code, and in order to make the avatar look like it's drunk, I'm going to make the avatar rock right and left at the beginning of the game. I used Sin in trigonometric functions, because the Sin function image is like a wave, which loops from top to bottom. So this does what makes the Avatar swing like a Sin function

Game Development+Game Production:

    In this project,  in the first week, I decided on the theme of the game and determined how the game was played. The second week, I started coding, like how to make the avatar walk like a drunk, and the enemy AI. In the third week, I started designing the levels of the game and testing the game

Summary:

    I like this game very much, I think it has been a huge success, and this semester I have been thinking about how to make a game that can make players feel happy. I think the gameplay is interesting because the player controls a drunk man, and the BGM of the game is meme music that is full of comedy features. On the day of the playtest, most of the playtesters liked my game very much, and they also thought it was very funny. So I am very satisfied with this game

 

11

Commercially viable:​

I think this game could make for a casual, free-to-download game. Players can play the game anytime, anywhere. What players need to pay for in the game is the character's skin and some decorative props.

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